Probleme, Fragen und Diskussionen zur MagicQ Software (im allgemeinen), z.B. Syntax, Patching, Paletten, FX usw.
Bitte hier keine Hardware-Fragen!
#7262
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MagicQ version 1.6.0.3

New Functions

MagicHD Beta Release
MagicHD can be launched and controlled from MagicQ PC (Windows only). To start MagicHD use the Media Player menu in MagicQ PC. The installation includes a demo show which can be started from the menu, the “Choose demo show” start mode, or loaded manually. The installation includes some masks and text files but no media. On starting MagicHD with no media, the user is given the option to download a small basic media package from the ChamSys website: this is enough for the demo show.

Note that MagicHD requires OpenGL version 4.2 or above.

For more information consult the MagicHD manual which is included in the release, or can be downloaded separately from the ChamSys website.

Bug Fixes

Resolved issue with X encoder not working on iOS remote.
#7321
AKTUELLE VERSION 1.6.0.5 ist online

MagicQ - Change Log

MagicQ - 1.6.0.5
================
- 0006581: [Installation] v1.6.0.4 windows misses library (matt_jones) - resolved.
- 0006416: [Visualiser] visualizer runs slow (matt_west) - closed.
- 0006396: [Visualiser] vis causes crash (matt_west) - closed.

MagicQ - 1.6.0.4
================
- 0006427: [Media Player] Requires OpenGL 4.2 (matt_jones) - resolved.
- 0006508: [Media Player] Original panel layout VIS button can launch Vis when HD is open (matt_jones) - resolved.
- 0006428: [Media Player] Green line down right side of some video (matt_jones) - resolved.
- 0006444: [Media Player] X & Pos moves max half screen (matt_jones) - resolved.
- 0006443: [Media Player] X & Y scale at 0 is still too big (matt_jones) - resolved.
- 0006512: [Media Player] Invisible window and hidden cursor (matt_jones) - resolved.
- 0006506: [Media Player] Outputwindow crashes MQHD: GL_INVALID_ENUM[230] (matt_jones) - resolved.
- 0004389: [Visualiser] Vis, RGBW (Jonluc Loosemore) - resolved.
- 0005601: [Engine] fade release become snap (chrisk) - closed.
- 0006239: [Visualiser] scoller beams not visible (matt_west) - closed.
- 0006476: [Miscellaneous] Patch printing problem (matt_west) - closed.
#7323
Moin,

wie Harri_Bo schon geschrieben hat, ist die neue Version von MagciQ und MagicHD seit heute verfügbar.
Hier die ausführlichen Neuigkeiten und Änderungen laut offiziellem Changelog.

MagicQ version 1.6.0.5

New Functions
This release is the same as 1.6.0.4, with the windows installer fixed. For the new functions, see 1.6.0.4.

Bug Fixes

MagicVis
Fixed issue where Visualiser would crash when put into fullscreen mode on Mac.
Fixed issue where Visualiser would crash when it's window was closed on Windows, #6396.

MagicHD
#0006581 V1.6.0.4 windows misses library.
#0006516 Kill any media conversion when MagicHD is asked to shutdown, so it happens promptly. Media conversion would carry on, and Windows would declare the MagicHD “not responding”.


MagicQ version 1.6.0.4

New Functions

MagicHD
This release allows MagicHD to be opened from MagicQ PC in the Mac version as well as from the Windows version.
OpenGL requirement has been reduced to 3.3 on all variants and a number of related issues have been fixed. MagicHD should now open on all recent computers but performance will depend on the graphics card.
Media Position DMX Channels are twice as sensitive (see below, issue 6444). This means any shows that use these channels will have to be edited.

Bug Fixes

MagicQ
Fixed problem with remote control and selection boxes display - for example when using Update to update palettes or add patch offsets. The selection box selection on the remote control system did not correctly follow the selection on the target system.
Fixed problem when using the iOS remote application (particularly the latest version) whereby turning the X encoder reset all encoders.
Fixed problem with timed release of playbacks on Mac - this was not fully fixed in 1.6.0.3. #0005601
Fixed beams from scrollers in MagicVis. #0006239

MagicHD
#0006427 Requires OpenGL 4.2
#0006428 Green line down right side of some video.
#0006433 (Partial fix) Images are scaled before rotation to preserve their aspect ratio. Screen aspect ratio still has an effect on rotation.
#0006443 X & Y scale did not go all the way to zero.
#0006444 X & Y position only moved the image across half the screen: it was not possible to move a layer off the screen.
#0006506 Fixed MQHD: GL_INVALID_ENUM error seen at startup with some graphics adapters.
#0006508 Original panel layout VIS button can launch Vis when HD is open.
#0006512 Made sure the window always appears on a valid screen at startup (saved window coordinates can be invalid).
#7358
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MagicQ version 1.6.0.6

[edit]
Version 1.6.0.6 wurde am 05.01.2013 zur "latest stable" ernannt.

New Functions
Added support for Tap to Time on remote input and on Playback Automs.
Added menu option to toggle MagicHD fullscreen mode.

Bug Fixes
#0005965 On MQ60 pressing ALT key, another key, then releasing ALT before the other key caused a problem.

#0006011 Personalities with 16bit duplicated elements did not handle FX correctly.

#0006644 MIDI velocity not scaled correctly (max value was 50%)

#0006247 Cue Stack macros on Cue IDs with point cues .xx did not work

#0005896 Record merge did not always work on point cues

#0006565 Media Player not working after load show.

#0006352 Increased hot takeover detect time

#0006531 Initialisation of MIDI on MQ60 now operates correctly. In previous versions it was necessary to disable and enable the MIDI.

#0006590 Fix media conversion for Mac.

#0006629 Handle unknown pixel formats in source material by triggering media conversion.

Added missing libraries to Linux release.
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#7372
MagicQ version 1.6.0.7

New Functions

Improvements to FX
The FX Engine has been improved to support easier selection of colour and Palette FX particularly when mixing CMY and RGB fixtures.

FX Selection
When FX are selected, they are now grouped into the categories - Intensity, Position, Colour, Beam, Any Attribute, User and Old. All User FX are shown in the User category - only
inbuilt FX are shown in the Intensity, Position, Colour and Beam categories. Note that all FX are still stored in the FX folder as .wve files - they are just intelligently filtered into categories.

FX on CMY and RGB fixtures
The inbuilt colour FX are now designed to work on both CMY and RGB fixtures - these FX are set with the "Auto Invert RGB" option set in the Waveform FX. This means that, for example, adding the RGB FX to a group of CMY and RGB fixtures will cause all fixtures to change colour red, green, blue.

FX using Palettes
Palettes can be chosen when the FX is applied rather than having to create new Waveform FX. Palette selection can be changed directly in the Programmer, View FX and Cue , View FX windows. Changes of Palette selection are immediately updated in the Output.
The inbuilt library of FX contains several Waveform FX that allow selection of Palettes - including 2col, 3col, 4col, 2pos, 3pos, 4pos, 2iris and 2focus.
For example, to make a FX that colour changes between yellow and magenta simply choose the 2col FX - then select the "Yellow" palette, followed by the "Magenta" palette. Change the
width parameter to vary the proportion of time spent on yellow and magenta.
Users can create their own waveform FX using the FX Editor. To make a waveform FX that has selected palettes, set both the "Use Palettes" and "Use FX Palettes" in the Edit FX, View General. The palettes in Edit FX, View Chans are then Palette indices rather than Palette numbers - e.g. Col 1 refers to the first selected Palette when you apply the FX, Col 2 the second selected Palette.

FX colour flicks
MagicQ now supports colour flicks - i.e. FX that apply a different colour over the base colour without mixing the colours - for example running a red flick over a green base without mixing the red and green to get yellow.
The inbuilt FX library now includes Red, Green, Blue and White colour flicks. In addition there is a colflick FX where you select the colour you want from a colour palette. The width
parameter can be modified to change the width of the flick.
Users can create their own Waveform FX to perform complex colour flicks. In Edit FX, View General set the Default Add Type to "Abs". In the Edit FX, View Chans set the curve to "Abs" for steps that you want to be absolute and to "Trans" for steps that you want to be transparent (i.e. not affected by the FX - just the base level). The levels for steps set to "Trans" should be 0, or if using Palette based FX then just set them to the first Palette selection (P1,C1,B1).

FX in old shows
Shows that use the older FX in their Cues will continue to use the old FX unless the FX are reloaded in the FX Editor using the Reload FX soft button. New shows will use the new FX.
The older FX that are now superseded by better new FX are categorised in the Old folder.

Other FX changes
Absolute FX can now be faded in and out - previously they would snap.
The Width parameter is now part of the spreadsheet view in the Programmer Window, View FX and the Cue Window, View FX.
The legacy per FX, Fade In and Fade Out times have been removed from the View FX view of the Programmer Window. Since 2010 FX Fade In and Fade Out times have been part of the Cue Step and are set in the View Times view of the Programmer Window.
Legacy shows that still use the per FX, Fade In and Fade Out times can still have these times edited (and removed) from View FX in the Cue Window. Note that these columns have been moved to the end so you must page right to find them.

Morphing
It is now possible to morph between fixtures with inbuilt dimmers and fixtures with virtual dimmers. For example it is possible to morph a RGB fixture with an inbuilt dimmer to a RGB fixture with a virtual dimmer. It is also possible to morph back from a fixture with a virtual dimmer to one that has an inbuilt dimmer.
When morphing between fixtures with CMY/RGB and Colour Wheel to fixtures with only Colour Wheels, MagicQ now converts the CMY/RGB data to Col Wheel rather than trying to map between the Colour Wheels. This ensures that shows programmed with Cues using RGB palettes morph to Col Wheel palettes.
When morphing to heads with greater number of colour wheels or greater number of gobo wheels MagicQ now includes the extra colour or gobo wheels channels in Palettes and Cues where the colour wheels or gobo wheels were previously used. This enables easy updating of shows, for example when changing from fixtures with only 1 gobo wheel to fixtures with 2 gobo wheels.

Other changes
It is now possible to make heads that automatically patch a virtual dimmer. In the Head Editor, View General, Options there is an option "Virtual Dim". If this is set to "yes" and the head has no dimmer then a virtual dimmer is automatically patched for this head. A new Virtual Dimmer version of LED3chan has been added to the library. Note that Virtual Dimmer is distinct from Virtual Channels where all the channels of the head have separate DMX addresses.

Support has been added for dimmer curves on 16bit dimmer attributes. The inbuilt dimmer curves s-law and inverse s law now work on 16bit dimmer attributes. User dimmer curves can now specify 16bit values (0..66535) instead of just (0..255). If any value in the user dimmer curve file is over 255 then 16bit is assumed.

Additional Tap to Time playback options have been added to Setup, View Settings, Playback, Tap to Time buttons. These include holding S button and pressing GO and holding S button and pressing FLASH.

Bug Fixes
Clicking between 0% and 100% on Speed Master fader in Execute Window did not work correctly. #0001741

Execute Window - item colours were not correct. #0006684, #0006404

When using a remote iOS or Andorid device Execute Window could get stuck on Page 1. #0006684

When using remote iOS on iOS 7 the display text for the keypad did not work.

Ping reply sometimes displayed wrong address #0003608

Fading to/from Abs FX did not work #0005369

Dimmer curves did not apply correctly to 16bit dimmers #004840

Problem when selecting from keypad using - to deselect a single fixture. #0006580

ACHTUNG:
Letzte Beta Version 1.6.0.6 wurde nun zur "latest stable" ernannt!
#7373
C. Conrad hat geschrieben:ACHTUNG:
Letzte Beta Version 1.6.0.6 wurde nun zur "latest stable" ernannt!
AUßER die LINUX Version, da wird gerade an dem Problem der DMX Ausgabe der Wings gearbeitet und soll in der nächsten Stable spielen.
Bugtraker #0006542

LG
#7380
GunnarLoose hat geschrieben:Endlich ist das mit dem morphen erledigt. Wow viele Jahre des nervens
vorbei...
Haben Chris ja auch lange genug genervt damit! :-)
#7396
ljmarkus hat geschrieben:
und DMX out der WIngs, naja, das ist nicht wichtig, denn dafür gibt es ja Art-Net.
Nun, für manche ist es eben doch wichtig... und wenn schon ein DMX-Out im Wing ist, warum soll ich dann noch einen Node kaufen...? Manchmal gibt das Budget sowas nicht mehr her...

In der Aktuellen Beta 1.6.0.8 funktioniert es jedenfalls immer noch nicht (Mini-Wing "stottert" beim DMX-Out, der PC Compact Wing tut gar nichts ausser Reset gefolgt von Reset, gefolgt von Reset, etc)

Und bei den ColourFX steht "Add" nun per default auf "Plus", so dass bis zum Umstellen auf irgendeinen anderen Wert erst mal gar nichts passiert...
#7397
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MagicQ version 1.6.0.8

Bug Fixes

Fix for using keyboards when remote controlling other MagicQ systems. Since 1.5.9.2 MagicQ when remote controlling using Windows, Mac and Linux MagicQ PC builds would not support the keyboard correctly. This only affected keyboard keys - button presses from MagicQ consoles and wings would work correctly. #0006707, #0005460

Inbuilt bitmaps on Media page 1 of the Pixelmapper were not showing correctly on MQ60 and Pro 2010 consoles in recent betas. #0006780

Fix for occasional reset when opening Visualiser #0006760, #0006733

Fix for full screen view in Visualiser #0006690

Fix for multi head elements such as Robe Robin 600 LED wash in Visualiser. #006790

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Seit 15.01.2014 für alle Plattformen und Konsolen verfügbar.
#7439
SteveMusic hat geschrieben:BUG:

Stifteingabe bei Lenovo X61 (Vista 32x) funktioniert nur bis Version 1.5.9.2

alles was danach kommt klappt nur noch die Maus nicht mehr der Stift

evtl lässt sich das ja lösen...

VG
Steve
UPDATE - folgendes konnte ich rausfinden: Alle Tasten die mit rechter Maustaste auch zu bedienen sind (Wheel - Setup.....) die funktionieren mit dem Stift wenn man umständlicherweise die Taste am Stift gedrückt hält
Alles was einen LINKS-KLICK verlangt (Palette....) funktioniert nicht bzw wird der "Mouseclick" des Stifts nicht angenommen ... -- Betrifft alles Versionen Stable und Beta über 1.5.9.2

hoffe das ist überhaupt die richtige Plattform für sowas...
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